A downloadable game for Windows and Linux

Feedback link: https://forms.gle/Xhq4xQ7PqeS45oz38

Disclaimer: this is not the final demo version, once all kinks are sorted, the game will be published on Steam as a demo

Disclaimer 2.0: this game is written in Java with the libGDX framework, so there are some limitations compared to traditional game engines

WHAT'S IN THE DEMO:

  • First stage: considerably easier than the upcoming stages 2 & 3 - meant for starting up your build and your run; consists of an overworld with easier enemies, dungeons with stronger enemies and bosses at the end of each dungeon
  • Endless Mode: increasingly stronger/faster enemies
  • Hub Editor: right now, there's very few decorations in the hub (half of them you have to unlock through achievements)
  • Gear: iron gear set with 5 different prefixes & SR (rare) gear
  • Consumables: health potions, 1-minute booster potions, 5-minute booster items


FEATURES

  • Multiple Classes: Choose between the Mage (staff), the Mercenary (spear) and the Paladin (sword), each with their own unique combat abilities. Engineer class is planned.
  • Ability System: Every class has unique combat abilities, while movement and utility skills are shared across all classes — mix and match to find your playstyle.
  • Procedurally Generated Dungeons: Dungeons are randomly generated using the drunkard's walk algorithm. Each dungeon ends with a boss portal. Clear 3 bosses to spawn the stage's megaboss.
  • Build Your Goblin: Allocate stat points across Vitality, Attack, Defense, and Dexterity every time you level up. Reset and respec whenever you want. Equip gear from 5 different archetypes (Valkyrie, Protector, Barbarian, Berserker, Deceptor) plus rare Special Rarity (SR) items with unique passive effects.
  • Equipment & Gearing: Six gear slots (helmet, chest, gloves, boots, weapon, offhand) and a merchant to buy and sell from.
  • SR Gear (rare): The megaboss drops SR gear - each gear piece has a passive ability and increased stats.
  • Endless Mode: Waves of increasingly more difficult enemies.
  • Hub Editor: decorate your hub however you want to and share it with others
  • Achievements: unlock Hub decorations through achievements

WHAT'S TO COME

  • Stages 2 & 3: each stage will have a unique area, dungeons and bosses, which will be significantly more difficult than in the first stage
  • Complex enemies: in the next stages, enemies will have the chance to inflict negative statuses on the player (such as bleed, stun, slow, etc.)
  • More achievements: more Hub decoration unlocks
  • More unique SR gear
  • More prefixes
  • Luck stat: luck will add critical hit chance on enemies and healing on the player
  • More classes: currently planning on an Engineer class, might add more before or after release
  • More abilities: more class specific, movement and utility abilities

INGAME CONTROLS:

  • W/A/S/D - movement
  • 1/2/3/4/5 - abilities
  • LMB/RMB - main & offhand attacks
  • Q/E - consumables
  • I - inventory
  • K - skill tree
  • M - map
  • F - interact

HUB CONTROLS:

  • G - enter/exit editor mode
  • LMB - place object
  • RMB - remove object
  • Scroll wheel - change size
  • Shift + Scroll wheel - rotate object
  • B - hide/show UI
  • H - flip object horizontally
Published 8 days ago
StatusIn development
PlatformsWindows, Linux
AuthorMcMaxy
GenreRole Playing
Made withlibGDX, Aseprite, Krita
Tags2D, Endless, Pixel Art, Roguelike, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls, One button
AI DisclosureAI Assisted, Code

Download

Download
HobGob v0.1.2 (Windows).zip 78 MB
Download
HobGob v0.1.2 (Linux).zip 89 MB

Install instructions

Windows: download, extract and run the HobGob.exe file
Linux: download, extract and run the HobGob file inside /bin

For a fresh start, delete the savefile.
To share Hub world: data/hub_decorations.json